Apr 20, 2008, 06:41 PM // 18:41
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#21
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Furnace Stoker
Join Date: Apr 2005
Profession: W/
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WTB sin hero UW solo farmer. These lengthy skill chains and AI improvement ideas would make this possible. Maybe. But it would require years of coding and trial/error.
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Apr 20, 2008, 07:21 PM // 19:21
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#22
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Lion's Arch Merchant
Join Date: Mar 2008
Location: New England
Guild: Warriors of Wynd [WoW]
Profession: W/
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/notsigned
Don't make the AI smarter, Heroes already make us antisocial enough.
You can make the Hero Assassin, (Monk, or Dervish for that matter) smart enough by limiting their choices. You can make them better by knowing when to intervene. Micromanagement has its uses, but only dealing with automatons.
Our real problem is finding a PUG (insert profession here) that plays smarter than the AI.
Good luck with that.
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Apr 20, 2008, 08:19 PM // 20:19
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#23
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Forge Runner
Join Date: Nov 2006
Profession: A/N
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Lol @ the guy above "don't make the game bettar"
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Apr 21, 2008, 01:44 AM // 01:44
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#24
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Wilds Pathfinder
Join Date: Feb 2008
Guild: Honored Order of Light
Profession: W/Me
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Quote:
Originally Posted by Red Sand
/notsigned
Don't make the AI smarter, Heroes already make us antisocial enough.
You can make the Hero Assassin, (Monk, or Dervish for that matter) smart enough by limiting their choices. You can make them better by knowing when to intervene. Micromanagement has its uses, but only dealing with automatons.
Our real problem is finding a PUG (insert profession here) that plays smarter than the AI.
Good luck with that.
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Any improvement in the AI would likely show up in your opponents as well.
But think of it this way. Compitent AI means you can at least use ok build on your heroes and expect them to function. You can with Eles, Monks, Rits, Rangers, Paragons, Necros, and Mesmers, as well as the out of place builds of Dervishes, Warriors, and Sins (non-standard (weapon using) builds). None function as well as players with similar builds (with the exception of interupt mesmers or MM necros, who actualy work potentialy better due to a faster AI). So I'm limited in my choice of Henchmen/heroes because my warrior, sin, and dervish heroes aren't particularly effective.
Dervish heroes at least get how to use some of their enchantment effects and manage those well, but even they suffer from the "Run to target" problems.
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Apr 21, 2008, 01:55 AM // 01:55
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#25
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Desert Nomad
Join Date: Aug 2006
Guild: HoVa
Profession: W/N
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Yeah, the gambit system would rule. For all heroes, not just sin ones. But I can't really see them bringing that in this late in the game
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Apr 21, 2008, 05:29 AM // 05:29
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#26
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Ascalonian Squire
Join Date: Apr 2008
Profession: W/Mo
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Well my thing is, i agree but like they should have a system where you " manually" perform the build for the character once or something, and " train" it to do that build in the manner.
Now things like interrupts and things for any class is I'm sure not easy.
And the best way to make AI. sins not suck so bad, is to make sins in PvE not so much, and.. im sorry to hardcore sins, but id rather hit my nuts with a rubber mallet than play as a sin in PvE.
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Apr 21, 2008, 11:58 AM // 11:58
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#27
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Desert Nomad
Join Date: Aug 2006
Location: 668 the neighbor of the beast
Guild: TFK
Profession: A/
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Quote:
Originally Posted by IceUhk
Well my thing is, i agree but like they should have a system where you " manually" perform the build for the character once or something, and " train" it to do that build in the manner.
Now things like interrupts and things for any class is I'm sure not easy.
And the best way to make AI. sins not suck so bad, is to make sins in PvE not so much, and.. im sorry to hardcore sins, but id rather hit my nuts with a rubber mallet than play as a sin in PvE.
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All I pretty much play is a sin, its not that hard, esp if you played diablo 2. But I can see where the combos are hard for an AI to follow since its so simple minded. Some of the stuff I have tried with derv,war didnt work either.
And sins can do quite well in PvE, as thats all I play in.
also feel free to hit yourself in the nuts with a rubber mallet. Just post it on youtube and link here so we can all laugh with you. :P
~the rat~
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Apr 21, 2008, 12:01 PM // 12:01
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#28
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Desert Nomad
Join Date: Aug 2006
Location: 668 the neighbor of the beast
Guild: TFK
Profession: A/
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Quote:
Originally Posted by IceUhk
Well my thing is, i agree but like they should have a system where you " manually" perform the build for the character once or something, and " train" it to do that build in the manner.
Now things like interrupts and things for any class is I'm sure not easy.
And the best way to make AI. sins not suck so bad, is to make sins in PvE not so much, and.. im sorry to hardcore sins, but id rather hit my nuts with a rubber mallet than play as a sin in PvE.
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All I pretty much play is a sin, its not that hard, esp if you played diablo 2. But I can see where the combos are hard for an AI to follow since its so simple minded. Some of the stuff I have tried with derv,war didnt work either.
And sins can do quite well in PvE, as thats all I play in.
also feel free to hit yourself in the nuts with a rubber mallet. Just post it on youtube and link here so we can all laugh with you. :P
~the rat~
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